![]() If your game isn’t selling it’s your fault – not Valves.Īt moments, the volume of titles makes Steam feel more like an app store, like Apple iTunes or Google Play. To me it would be pretty counter-intuitive to expect Valve to make every game visible on the front page of Steam. Our visibility on Steam’s front page is irrelevant to us. Garry: We haven’t experienced any kind of decline. Several indies have reported declining sales to me. Yet the Steam ecosystem has been suffering in recent months, with pile-‘em-high-sell-‘em-cheap games taking over the front page. I agree that indie is a mostly-useless phrase – it’s mainly used for marketing and self-identifying these days. The ‘scene’ game developers are always finding drama where it probably doesn’t always exist, creating petitions, protesting, creating twitter campaigns. Some see games are art displays, some don’t. Some of those developers are shitbags, some aren’t. ![]() So I guess we’re all just game developers. #Avadon the black fortress best places to sell items freeIs it guys making free games, as a hobby? Is it guys making low budget games free of a publisher? Is it defined by the size of the team? Is Mike Bithell making a half a million dollar budget game still indie? Are Valve, Rockstar indie? Are we indie?ĭepending on the definition you use the indie community is bigger than the ‘real’ game developer community. Garry: The indie community doesn’t know what it is. What’s your view of the indie community and the crises it’s repeatedly experiencing? They’ve got used to a system where you float around for three years before your game gets into the players hands instead of knocking something up in a week and getting reactions. They have a very “not my job” attitude – instead of a “lets get this shit done” attitude. A lot of developers are institutionalised and they don’t realise it. It can be hard for people coming from a traditional game development world to fit in here. Modders tend to be self sufficient, multi-skilled, self motivated. It’s a bit of a culture clash when you work with people that are from the the real game development world. Garry: I think it makes a huge difference. I’ve never worked in a real game studio.ĭoes that make any difference to your skillset or outlook, do you think? Garry: I don’t know, I’m probably closer to a modder than a traditional developer. ![]() You’ve never been a traditional developer, nor part of the indie community. ![]() We caught up with him to ask about the topics of the day. However, in recent years he’s moved into development proper, setting up Facepunch Studios to work on games like the zombie survival sandbox Rust and several other projects. Garry Newman is best known for his multi-million selling Garry’s Mod, a sandbox expansion for Half-Life 2. ![]()
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